Changelog
New Features
- Monastery name and choice: Added a screen when creating a new game to enter the monastery's name and select the first 3 monks.
- Monks Skills & Perks: Monks have now skills and perks that influence their behaviours and tasks.
- Beverage: Now monks can drink water and beer.
- Choir stall: Now monks can pray using this objects.
- Workplace priority system: It is now possible to change the priority for each individual workplace with tasks in the same category (Farm, Production, etc.) in order to better manage the production chain.
- The Codex: A new panel where unlocked tutorials and game information can be reviewed at any time.
- New merchants: There are now three different types of merchants (Agricultural, Food and Drink, Natural goods) who take turns visiting the monastery.
Game balances
- Walls and floors are now built by monks instead of being constructed instantly.
- Change how rooms are determined. Now they are identified AFTER an object is being constructed.
- Revert old method for placing fields.
- Added a rule negative effect when failing or deleting community requests.
- Added Animal category for work production.
- Changed sale and purchase prices of resources.
- Railing wall is no longer taken into account when determining closed rooms.
- Changed the values used to calculate space comfort have been changed.
- Changed Bookstand room type from Church to Scriptorium.
- Added a bonus when Monastic Rule is high.